According to a study by GFK, players engage more in other cultural pleasures as the rest of the population. It falls well, because books on video games are more numerous and relevant. Especially as they are not reserved to the only gamers. Christmas becomes the good opportunity to get back to read.
Philosophy of video games
Mathieu Triclot is senior lecturer in philosophy at the University of Belfort-Montbéliard and player inveterate. He offers us an exciting test with a leitmotif: the video game does not merely to be an object, but a complex experience has nothing in common with those more traditional such as reading or film. Taking the bet to fully treat the subject while retaining a certain decline, as on the political dimension of the game, the author takes us in that captivating also affordable reflection appealing to players and laymen.
Start! : the history of video games
Of Spacewar! to the 3DS, journalist release Erwan Cario chronologically traces the evolution of video games as well aesthetically that technologically. Iconic headlines, the designers and the mythical characters are presented with care. Illustrated by many of the images of games and consoles visuals, this book is essential for all enthusiasts and fast exciting for others.
Pixels in Hollywood
Interactive leisure takes birth in the eyes of the public in the 1970s, Hollywood is of an unprecedented crisis, it is the beginning of an ambiguous and obscure relationship between these two media. This attraction is reciprocal, Alexis Blanchet, doctor in history of cinema, has made a comprehensive book although a little complex. This book reveals the links between two of the largest mass recreation and which exceed the cultural and economic aspects. Between inspiration, rejection, plagiarism, or adaptation, video game and movie live a beautiful story of love… and jealousy.
The cahiers of the video game: Girl Power!
Recently, for the majority of the people, girls in video games is summarized to princesses to save or denuded bimbos fantasies boys. Never it was conceivable that some damselflies interested in video games, otherwise than for dancing or lose weight. Fortunately, this book presents the time clocks and slaughters the clichés one. Lara Croft to Bayonetta through these proud of rubber gameuses zombie, this book offers a panorama of the weaker sex in this dominant leisure even offend these gentlemen. And finally if girls were players like the others?
Our video games 70-90
This very public book focuses on adolescence of young media just prior to the latter revolutionized by the arrival of 3D. A period full of nostalgia which allows us to understand the richness of the current videogame landscape. With its colourful layout, its many images and its quite short texts, this book is perfect for those who wish to learn without devour with cobblestones. It is increasingly replete with anecdotes which only Marcus, the most famous host of video games, has the secret.
Video games which must be played in his life
Unless an industry professional, no one can have 1 001 video games played in his life, but it does not focus. Then, to celebrate 40 years of media, whose birth is equivalent to the marketing of Pong, the Collection 1001 therefore presents compelling by their quality or their success, given titles in their cultural and technological context. A pavement of 960 pages which has a real encyclopedia and a good way to improve your gaming culture.