MIT: the camera that films “at the speed of light”

A trillion (1 000 billion) images per second. It is the speed at which is capable of filming a camera of the prestigious MIT (Massachusetts Institute of Technology).


This is a new record. There was already of devices capable of capturing a few thousands of images per second, which is already largely superior to the performance of a classic camera that filmed between 25 and 60 images per second. The relationship between it and the prototype of MIT is simply enormous. In fact, more speed is important and more idle of the video is accurate to observe details invisible to the naked eye. In General, filming high speed cameras are used in a military framework or by love the slow-motion filmmakers. Is of course Matrix, in the latter case.


With the camera of MIT, it can be widely leveraging the capabilities of the best current models reaching 1000 billion images per second. This represents an exposure of a picosecond time or the time that a particle of light (photon) to browse 3.3 millimetres. Result, they are able to capture the movements of light.


Another specificity of this off-standard camera, it is extremely slow. So after an hour of taking it book that a film of a nanosecond is one billionth of a second. So specifies, the camera of MIT can ultimately only shoot light. Any other object, even in very rapid movement, would appear stationary.

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Exaflop: the calculation in the service of innovation

Intel Announces soon able to reach the éxaflop, a computing power as it opens new horizons in medicine, the conquest of space, research, and even our daily lives.


Anticipate the climate upheaval, discover the cancer genes, divide our energy consumption by ten, or even walk on Mars, here are a few challenges, among many others, that researchers could begin to meet at the dawn of 2020 with the first exaflop supercomputer.


But that is the exaflop just? This is the level of computing power that provides cross Intel within five to seven years and that allows to treat a billion billion operations per second floating through supercalculateurs…! For comparison, the unit of measure for calculating the highest since 2008 is across the petaflop (one million billion operations per second).
Thousand times more powerful and efficient, supercomputers 2020 promise us to a future where artificial intelligence will help scientists solve the major issues of our time in areas as diverse as health, meteorology, new energies, etc.



It all started in the early seventies with the birth of the first supercomputers and intensive calculation HCP (High-Performance Computing). Over the years, they have grown exponentially to become what is now called of supercomputers. Their computing power is particularly used for weather forecasting, modeling, and all kinds of numerical simulations: medical research, nuclear fusion, space exploration, strength of materials, oil drilling, etc.



Twice a year, supercomputers around the world are named Top500 rankings. The latter provides a list of the most powerful of them.


From dream to reality


Changes induced by exaflops supercomputers are dreamers. As it is currently the case, but at a much higher level, spectacular innovations could materialise through digital simulation. A controlled such computing power will indeed simulate virtually and high speed operation of the entire human body (and even a simulation personalized according to your own genetic code!) and thus to better fight against diseases such as Alzheimer’s, Cancer, AIDS, etc.



Climatology is a particularly complex area in which significant progress still to be made as the human body. There again, new generation supercomputers could all change and allow the specialists to the reliable forecasts up to 10 days and better anticipate disasters such as earthquakes, hurricanes, tsunamis, etc.
The advent of the exaflop will be also crucial for the research and the management of new energy technologies, indispensable to the safeguarding of the environment. Addition of innovations expected in many areas (nano technologies, conquest of space, etc.), there will no doubt be the emergence of new high-tech products for the general public… increasingly interactive and intelligent. On a hâte…

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How to unsubscribe from Facebook?

On the next page, a simple sentence will ask you to confirm your request for deletion of profile. Simply click on “Send” to send your request to Facebook here. 


It is not yet in a film of science fiction with retinal recognition, but for an operation also heavy consequences, an identity verification you will be asked. Enter your password and write down the “captcha” presented below. 


Ouch! You already regret your action? Not panic, the last step of confirmation indicates that the final removal of a profile requires a period of 14 days. If you reconnect Meanwhile your account will be reactivated, otherwise you lose absolutely everything! Perhaps a good opportunity to Twittter?


 

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Mitsubishi EMIRAI [Concept]: a cabin filled with technologies for the cars of the future


A the passenger compartment of our cars will look like in 10 years? Mitsubishi has to reveal to the Tokyo Motor Show its vision of the future with the concept of EMIRAI, an innovative human-machine interface device for the automotive sector.


The dashboard consists of a curved screen displays all the information needed by retro-projection. Of course, a myriad of new technologies are part:

The screen supports touch control.Driving way K2000 has a battery of intuitive buttons which activate only when they are needed, the others are then retracted.The interface integrates biometric security systems.The facial recognition of the driver to automatically adapt its personalized settings.An infrared camera and a Doppler sensor can monitor the vital signs of the driver (temperature and heart rate)….

In short, you have understood, this interface met full eye technology. Through this avant-garde concept, Mitsubishi Electric engineers wished to show to the public and the automakers how these technologies can be used together to provide a better experience of driving the vehicles of tomorrow.


However, in 10 years, these same technos are very likely to be obsolètes…


 


 


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Exoplanet: discovery of Kepler-22 b, the sister twin Earth

We may not only in the univers… The Kepler space telescope has just discovered Kepler – 22 b, a planet located in the “habitable zone” similar to our solar system he even located approximately 600 years lights our good old earth, that is, very very far.


Launched by NASA in March 2009, Kepler is a space telescope more than a ton, whose main mission is to search our Galaxy the milky way in directions of hundreds of thousands of stars and detection of extrasolar planets orbiting stars other than our Sun.


Kepler comes to deliver his latest discoveries, i.e. more than 1 000 potential exoplanets. Among these celestial objects is Kepler -22 b, which is to date the most likely extra-solarallow life outside the solar system.


The planet Kepler-22 b is the first planet discovered by the telescope in the ” habitable zone ” of its star, a star similar to our Sun. This area is a region around the star where it is possible to find water in the liquid state to the surface of a planet. In other words, living organisms could develop on the surface of this Exoplanet.


Greater than the Earth, Kepler -22 (b) has a radius of about 2.4 times that of the blue planet and runs in 290 days around its Sun. Astrophysicists do not yet know the composition of Kepler-22 b. The planet may have a composition primarily rock, gas or liquid, but its discovery represents a spatial study not significant in the search for habitable planet.


A distance of 600 years of travel at the speed of light, it will be necessary to wait to go see Kepler-22 b more look…


Moreover, scientists hope to confirm 48 other extrasolar planets located in the “habitable zone” of their respective star.

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It scrambles the “.xxx” extensions

.Xxx Internet extension of the envy, and not in the pornographic industry. General public sites are indeed trying to protect their names.


To not see their names associated with pornographic sites of American universities, museums, multinationals, and even the Vatican are willing to pay price of gold with the suffix .xxx internet domain names. “Basically, we try to protect the name and the brand of the University, to avoid that people use in a way that would not please us”, confirms to the AFP Robert Sanders, the spokesman for the University of California at Berkeley. It has, despite its budgetary difficulties related to the finances of the State, paid already $ 1,200 to take control of extensions. Thus, it agreed to pay an annual package of 102 dollars 78 euros, for the site “calbears.xxx” so that anyone can use it, involving evil the nickname of its American football team, the Golden Bears.


And it was not the only one. The University of Kansas complained publicly of having to spend almost $ 3 million, to protect a series of names like “KUgirls.xxx” and “KUnurses.xxx”. Each domain name costs $ 200, 150 euros, for a right to use valid for ten years. The sale of addresses began last week. The ICM Registry company, which manages the allocation of the .xxx domain names, a priori destined for porn sites, helped other users of the web secure addresses linked to their name. She has recorded almost a million visits a day on the buy.xxx site! The procedure is explained in detail.


According to the service of referencing of sites WHOIS Lookup, the Louvre, Coca-Cola, Sony, or even the AFP have already reserved addresses during the 30 days before the General opening of the sale. “These names are not blocked, they are only purchased for that other person buys,” said a spokesman of ICM Registry, Loren Pomerantz. “Before the launch, Governments also could suggest names to be reserved, usually names of political leaders or culturally sensitive names”. Some names are more expensive than others and are the subject of real auction… the gay.xxx domain was awarded to hundreds of thousands of dollars.


The creation of addresses with the .xxx suffix was authorized in March by the body responsible for regulating the domain name of the internet, Icann, for pornographic sites. Is the computer security company McAfee who will ensure the day-to-day supervision of the field and will make these sites more secure for users. According to ICM Registry, the concentration of pornographic sites on the .xxx will better identify… and certainly to better monitor and.


Share the article!   It scrambles the “.xxx” extensions: .xxx Internet extension of the envy, and not in the industry.

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Augmented reality: the Moosejaw X – Ray application undressed models of catalogues

There are some who will love disapointing MooseJaw X – Ray, a new application available on iPhone, iPad and Android smartphones, allows to undress (i.e. see through clothing) catalog of MooseJaw winter male and female models.


How to create the buzz around a catalogue of winter clothing? MooseJaw reseller seems to have found a solution, through a mobile application in seasoning a little catalogue paper for collections winter 2012 with a mild dose of augmented reality… or reduced, you see.


With thefree application MooseJaw X – Ray, you will be able, through the camera of your smartphone or your tablet, go to the “X-ray” the models of the catalogue and see what they hide under their large winter clothing. For those who have misplaced ideas, imagine did not go very far, the models end up in his underwear. Simply install the application on the mobile device and place the camera on the pages of the paper or online catalog.


The marketing recipe combining sexy and augmented reality always also seems well fonctionner… Indeed according to Gizmag, enforcement MooseJaw X – Ray would have downloaded 65 times in five weeks, would display 160 000 views of its video and are even not talking about Twitter… Level $$$, the application would have generated an increase of 37% of the sales volume over the same period in 2010.


With this new operation, augmented reality and all its declensions in interactive communication, seem to anchor in the customs of marketing services. I am sure that this technology reserve us still good surprises in the future.


 


 

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Eye-Tracking: check your smartphone with your eyes


With Senseye, a small high-tech box, you can may soon monitor your mobile phone by simply looking.


This is perhaps the future hands-free kit. Imagine controlling your smartphone without hands, just with your eyes…


Senseye is a soft which offers users the opportunity to interact with their mobile by looking at. The system automatically detects that you look at the phone and enables the screen to exit the standby mode. When you read a web page, the system will scroll by following your reading speed. Senseye you can even play.


Senseye is based on the principle of eye-tracking software to calculate with precision the direction of the gaze of a person on a web page for example. Thus ergonomists can know reading behaviours (areas of heat) and optimize their pages.


Senseye technology works with the frontal camera the touch tablet or smartphone. With computer vision algorithms, software can determine the position of the eyes and their point of view on the screen. The technology is fairly accurate for what icon the user is looking at.


The prototype that you see in the video below works with an infrared LED and a basic webcam but this techno whose components are relatively standard can easily be integrated in a phone with a frontal camera.


This type of device may find applications for people with a disability preventing them from handling a phone or a tablet with the hands.


Senseye is currently looking for partners to launch on the market first product current 2013.

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Six books for (a little) to unleash the joysticks

According to a study by GFK, players engage more in other cultural pleasures as the rest of the population. It falls well, because books on video games are more numerous and relevant. Especially as they are not reserved to the only gamers. Christmas becomes the good opportunity to get back to read.


Philosophy of video games


Mathieu Triclot is senior lecturer in philosophy at the University of Belfort-Montbéliard and player inveterate. He offers us an exciting test with a leitmotif: the video game does not merely to be an object, but a complex experience has nothing in common with those more traditional such as reading or film. Taking the bet to fully treat the subject while retaining a certain decline, as on the political dimension of the game, the author takes us in that captivating also affordable reflection appealing to players and laymen.


Start! : the history of video games


Of Spacewar! to the 3DS, journalist release Erwan Cario chronologically traces the evolution of video games as well aesthetically that technologically. Iconic headlines, the designers and the mythical characters are presented with care. Illustrated by many of the images of games and consoles visuals, this book is essential for all enthusiasts and fast exciting for others.


Pixels in Hollywood


Interactive leisure takes birth in the eyes of the public in the 1970s, Hollywood is of an unprecedented crisis, it is the beginning of an ambiguous and obscure relationship between these two media. This attraction is reciprocal, Alexis Blanchet, doctor in history of cinema, has made a comprehensive book although a little complex. This book reveals the links between two of the largest mass recreation and which exceed the cultural and economic aspects. Between inspiration, rejection, plagiarism, or adaptation, video game and movie live a beautiful story of love… and jealousy.


The cahiers of the video game: Girl Power!


Recently, for the majority of the people, girls in video games is summarized to princesses to save or denuded bimbos fantasies boys. Never it was conceivable that some damselflies interested in video games, otherwise than for dancing or lose weight. Fortunately, this book presents the time clocks and slaughters the clichés one. Lara Croft to Bayonetta through these proud of rubber gameuses zombie, this book offers a panorama of the weaker sex in this dominant leisure even offend these gentlemen. And finally if girls were players like the others?


Our video games 70-90


This very public book focuses on adolescence of young media just prior to the latter revolutionized by the arrival of 3D. A period full of nostalgia which allows us to understand the richness of the current videogame landscape. With its colourful layout, its many images and its quite short texts, this book is perfect for those who wish to learn without devour with cobblestones. It is increasingly replete with anecdotes which only Marcus, the most famous host of video games, has the secret.


Video games which must be played in his life


Unless an industry professional, no one can have 1 001 video games played in his life, but it does not focus. Then, to celebrate 40 years of media, whose birth is equivalent to the marketing of Pong, the Collection 1001 therefore presents compelling by their quality or their success, given titles in their cultural and technological context. A pavement of 960 pages which has a real encyclopedia and a good way to improve your gaming culture.

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Matrix-like: download knowledge directly into your brain

For the first time, researchers at the University Boston (USA) in collaboration with the ATR Computational Neuroscience Laboratories in Kyoto (Japan) managed to decode the learning process of the human brain using medical imaging by magnetic resonance functional (fMRI). Perhaps a track to the future download knowledge directly in the human brain.


Decidedly, the MRI reveals all its potential in this moment… After the University of California, Berkeley scientists reached, with MRI, rebuild images within the human brain, this new US-Japan team do “not far” seems to create in reality rapidly of the trilogy Matri learning methodx. You want to learn the Kung-Fu? A small tour of a few minutes in the machine and hop, you pass master in the discipline…


Everything is based on the visual cortex, a part of the brain responsible for processing Visual information.


Consider the example of juggling.


First, it must be placed with pros of juggling in a MRI scanner and ask them to imagine juggling movements.  View the fact of juggling will activate certain areas of the brain of the juggler. Scientists decode and record this information which will form the basis of the learning program.


Now, take a lambda individual, put the in turn in the MRI and ask him to try to imagine juggling. Scientists collect data from MRI and compare them with those professionals.


Using the method of neurofeedback in the lambda individual researchers will stimulate areas of the brain that are visibly active in the visual cortex of the professional very accurately. By repeating this stimulation on several days, the brain is familiar with these stimulations and learns unconsciously without the need of physical training. Performance of juggling the individual lambda then improved.


For the moment, learn juggling in this way is impossible but the scientist have proven the concept by working with Visual forms and colors. This method seems to work even if the subject is not aware that he is learning. According to the scientist, this method can be very powerful and should therefore not be used for purposes contrary to ethics (hypnosis or mind control).


If this is confirmed and allows a day to go further, it could acquire without efforts of new skills, to restore knowledge damaged by accident, by aging or disease or to facilitate the rehabilitation of people with temporary loss of capacity.

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